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Audio Software icon An illustration of a 3. Software Images icon An illustration of two photographs. You can also do a free skate mode with multiplayer, but that\’s a given. I enjoyed both the levels and the characters in Tony Hawk 3. Each seemed to have a goodly amount of detail and care put into them, with semi-realistic texturing, and usually complex environments in which to show off your skateboarding skills. The skaters were probably the most impressive thing — not only can you pick from several different real-world riders, but there\’s tons of hidden characters including Darth Maul and the Neversoft Eyeball man from the credits , and even a custom skater tool that lets you create a unique skater.

That last one is significant just from the amount of stuff you can change about your character. From weight to skin color, and even clothing and tattoos, you could literally make hundreds of different characters.

Most all of the levels were attractive and pleasing to the eye, featuring plenty of good art material, and a lot of background \’filler\’ like other skaters and pedestrians. The only thing I was really disappointed by was the size of each arena, as far too many of them seemed small and cramped. In particular was the Canada stage, as it really left me feeling like it was only half a level.

On the other hand, Neversoft made good use of the DVD-ROM qualities of the PS2, and included a lot of short little videos, showcasing the talents of many of the skaters featured in the game. They also populated the game with a lot of the test footage, showing you exactly how painful a nasty little crash can be, or how much skating was needed to generate good motion effects for the game.

With some of the best skating music I\’ve heard in a long while, the soundtrack was better than most any other game I\’ve got. I may be a sucker for good pseudo-punk music, but such is life. The sound effects are pretty well done, as you\’ll get a good sampling of different textures as you run across them, from concrete to gravel and in some cases wood.

The game\’s only weakness is the relatively poor quality of organic sounds. A fun title, Tony Hawk 3 isn\’t as well implemented as I\’d have liked. Enjoyable, for certain, but lacking that unidentifiable combination of speed and ease of movement that makes games like this great, I can\’t say that Tony Hawk was a truly excellent title.

Even after I\’d played for a long while, I still found it far too easy to wipe out by landing sideways, or miss a critical rail by mere inches. Still, even with that in mind, Tony Hawk builds a strong game on solid gameplay, and has enough in the way of graphical improvement to make it a worthy successor to the Tony Hawk title.

Last November, along with thousands of others, I purchased the GameCube, buying into Nintendo\’s promise of next-generation, video-game bliss. Considering the company\’s less-than-stellar track record with the N64, I knew it was a bit of a risk. Besides the expected scarcity of launch titles, Nintendo\’s policy of quality over quantity meant that additional titles would probably trickle onto store shelves at a snail\’s pace.

As of the writing of this review, it\’s been almost two months since the GameCube\’s release, and comparatively speaking with the Xbox, that is , there is indeed a lack of software. And as far as I\’m concerned, Nintendo can take their policy and Well, for all of us GameCube owners, Nintendo might have heard our cries after all.

With the release of Tony Hawk\’s Pro Skater 3 , there\’s no question we\’re getting quality. The latest in the long-running series is available for no less than six different platforms. The GameCube version skates home with 13 internationally known pros, including the legendary Tony Hawk.

Other features include eight massive interactive levels, an improved Skate Park Editor, a Create-a-Skater now including female skaters , a kickin\’ sound track, and hidden goodies all over the place.

But since the GameCube is a new platform for the successful franchise, questions of game play and control loom large. So, how does this version stack up? Well, grab yer skateboard, and let\’s ollie on over to the rest of the review, shall we?

If there\’s one consistency about the Tony Hawk franchise that puts most other games to shame, it\’s the replay value that the game has to offer. Trust me when I tell ya, this version keeps that string going, and then some. There\’s so much to do in this game, I\’ll give you a quick word of warning\’don\’t play this game unless you\’re willing to put the rest of your life on hold for a while!

Tony Hawk himself. Each skater has his own bag of tricks, but if you so desire, you can edit each pro skater\’s list of available tricks to your liking. There are different goals and bonus locations for each pro skater, giving the game a ton of replay value. So, if you want to complete the game with each pro skater, it\’ll be a different ride each time. Single Session allows you to choose a level and skate for a period of two minutes, where your goal is to set high scores and claim new records.

If you choose to play in this mode first, you\’ll find only one level available, The Foundry. However, as you complete the given goals in Career mode, you can gain access to the other levels. Free Skate enables you to choose a level and practice to your hearts content, skating and pulling off trick after trick until you\’ve mastered them all. If you\’re anything like me, you \”need\” this mode. It\’s a blast to play and it\’s the perfect way to prepare yourself for competition\’I call it \”skateboarding therapy.

Experienced gamers may want to pass up these two modes and go straight to the Career Mode. This is the real meat and potatoes of the game for several reasons. The first and most obvious reason is that, by completing the goals of each level, you\’ll be able to unlock subsequent levels of competition. Each level is massive and highly interactive with objects appropriate to the location, such as cars, birds, pedestrians, storefronts, rooftops, ice cream trucks, and working escalators.

Needless to say, there\’s much more to see, and you\’ll find each level offers a living, breathing environment that perfectly captures the essence of the locale. As an extra incentive to playing in Career Mode, if you perform up-to-snuff in each level, you\’ll be able to increase your stats and learn new tricks as you go.

Perhaps the greatest feature of Tony Hawk\’s Pro Skater 3 is its killer combo system for pulling off various tricks and chaining them together to maximize your score. It is this area of the game that\’ll have you coming back again and again. Grinds, grabs, ollies, nollies, wallrides, manuals, and flips to name just a few can now be linked together with the newly added revert\’a quick degree spin of your board as you land.

With the revert maneuver, you\’ll be able to continue your combo, seamlessly stringing together trick after trick like never before. The potential for pulling off different combos is practically limitless, especially once you begin to realize the number of different tricks the game has to offer\’mind-numbing! But, be warned, the number of tricks and combos you execute are matched by an equal number of controller button combinations which you must learn to master in order to be successful.

After a little practice, this reviewer found the GameCube controller to be up to the task. If you find yourself having problems, check out the options menu, where you\’ll be able to adjust the controller configuration to your liking. When you create a skater, among other items, you\’ll be able to customize your skater\’s body type, trick style, stance, clothing, gear, and even stats, which increase your skater\’s performance. Using the 3D Park Editor, you can create the skate park of your dreams with ramps, rails, pools, quarterpipes and other obstacles\’all in real time.

At this point, I\’ve touched upon what I feel are some of the significant qualities and features of the game. There\’s hidden locales and skaters throughout the game waiting to be discovered. There\’s so much more to say\’the list goes on and on. Suffice it to say, the most important feature of Tony Hawk\’s Pro Skater 3 is that it\’s flat-out fun to play. As a complete package, the graphics in the game are very good.

The skating environments are huge, and each offers a distinct look and feel, displaying clean and colorful textures. As mentioned in the previous section, each level offers a generous amount of objects and buildings to skate in and around, which are modeled with an acceptable level of detail.

There\’s a decent draw distance with only minor pop-up, however, considering the power of the console, I was surprised to see any. In addition, in certain levels, the frame rate staggers and stutters from time to time, and while it may not necessarily upset your timing during crucial maneuvers, it is bothersome nonetheless. The player models are adequately detailed, but the real star of the show is the manner in which they animate. Skater movements are as smooth as glass, with an added emphasis on a seamless blending of transitional animations from one trick to another.

Player movements are also somewhat more realistic than in previous versions. Your skaters will take to the air with body parts twisting and gyrating like you\’ve never seen before. Even the wipeout animations have received an upgrade, as you\’ll now notice slops and spills that look more painful than ever.



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